Technical Artist
Germany (Offenburg)
We are working with one of the most renowned independent video game developers in Germany to find an experienced Technical Artist to work on current and forthcoming titles with established and worldwide known IPs.
Responsibilities:
Develop rendering tech features/prototype gameplay features using the Unreal Engine 4 blueprint system and test the implementation on the target platforms.
GPU and CPU optimizations for both PC and consoles.
Develop and streamline art pipelines and workflows with an eye towards usability and efficiency.
Evaluate new 3D art tools/ rendering features to stay on top of modern technologies, improve efficiency and quality.
Requirements:
Shipped at least 1 title as a Technical Artist
3+ years of experience working as a Technical Artist preferably at a game studio.
Background in and understanding of 3D graphics
Strong knowledge in DCC tools like Painter/Photoshop
Experience with at least one of the languages: Maxscript, Mel, JavaScript, Python, C#, C++.
Pluses:
Experience with full digital art content creation pipeline (High- and low-poly modeling, mapping, baking, texturing, level art, etc.)
Experience with any of these tools: Zbrush, Speedtree, Marvelous Designer, etc.
Character Skinning/rigging knowledge
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